

Right-clicking a channel will open a menu with the following options:Īctivates the option of the same name in the material’s Alpha channel. The object itself will not be deleted and can be returned to the "Unassigned Objects" status.

More information regarding the Bake Object function can be found here. If you want to add UVW mapping to projected textures that will be modified in external applications, the corresponding object must first be baked. This just saves you from having to call up the corresponding command using the context menu. Camera: A coverage render will be started using this camera.Objects: A new projection camera will be created and a coverage render will be started.
Cinema 4d prime vs 3d painter update#
If you have modified the bitmap using an external application, Cinema 4D needs to be informed of these changes in order to update the file in your scene.ĭepending on the selections made in the Projection Man Manager one of the following will happen if this command is selected: The texture will be opened in Photoshop (the correct path to the Photoshop application must be defined in the Preference menu’s Projection Man tab!) The texture will be loaded into the texture view for modification. If you want to use Projection Man in conjunction with BodyPaint 3D and want to paint in the 3D view, you can use these commands to make activate or deactivate a given texture for painting without having to switch to the Material Manager. The following dialog window will also open when the "Projection Rendering (File)" command is called up. Use this command to render a texture form the view of that camera for subsequent modification in Photoshop. This command lifts the protection that was place on a given camera and its position, rotation, etc. Once you have determined the final positions for the projection cameras these cameras should be protected from accidentally being moved. Alternatively you can simply double-click on the camera. Set the scene camera for the active view. However, texture assignment and creation must then be done manually. This command renders a coverage render from the view of the current camera. This is a good method of determining if the object is textured completely.Ī more circuitous method as opposed to right-clicking on an object and selecting "New Projection Camera/Coverage Render". The scene will be rendered from the view of the clicked camera. This functionality should be familiar to you from here.Īll textures previously loaded into Cinema 4D/BodyPaint 3D will be made available for selection. Lets you create a new, monotone texture that is projected from the current camera. This is useful for excluding specific objects within a given hierarchy. If enabled, only selected (active) objects will be rendered. This, however, depends on your individual workflow pipeline and how the texture will subsequently be used. Normally this option remains disabled (the alpha channel will then be output as "premultiplied").

Information regarding alpha channel types can be found here. The render times will increase only minimally and an alpha channel always comes in handy.ĭefines the alpha channel type. It’s not a bad idea to keep this option enabled at all times. Select the desired color depth for the rendered image.Įnable this option if an additional alpha channel that masks all existing objects should be saved in the texture. The image size that should always be used automatically can be entered in the Preferences menu’s Projection Man tab. If you only enter a name and not a path the image will be saved to the same location (displayed below) as the Cinema 4D file by default.ĭefines the dimensions (resolution) in pixels of the rendered image. Define the file name and file path (button to the right of the name field) for the rendered image.
